Our books tend to share a common feature - In
addition to being a bit larger and heavier than
most - They all provide comprehensive, one-stop
shops that cover every aspect of their subject
matter:
Is It Admissible? provides a
tabbed comprehensive evidence resource and set of instructions
for admitting and opposing
every conceivable type of
evidence.
This book is the source for the
Xplanation feature of the Objection! series of
videogames.
"This book claims to offer practical advice on how to propose and oppose virtually every form of
evidence. It delivers on that promise ... The style of writing is very conversational and explains
complex evidence rules in straightforward prose."
--Excerpted from Legal Information ALERT
"Those who come to court with Ashley Lipson's new handbook may have an edge in this battle of
wits. Is it Admissible? offers concise, easy-to-find tips on keeping out, or getting in,
controversial evidence and testimony."
--Excerpted from Lawyers Weekly USA
"I've been practicing law since 1986 and Is it Admissible? is by far one of the clearest, most
cogent and useful tool[s] I've ever used."
--J. Frazier, GA
Price $99
James Publishing: (714) 755-5450
Purchase or obtain more information from James Publishing.

Guerrilla Discovery is a complete,
comprehensive arsenal of information
specifically tailored for planning, conducting and
executing discovery. It likewise provides
defensive information and counteroffensive
chess-like strategies for every discovery attack. Guerrilla includes:
- Extensive Case Citations
- Updated Rules
- Detailed Strategies for the 6 Discovery Devices:
- Depositions
- Requests For Admissions
- Interrogatories
- Notice For Production
- Notice For Inspection
- Notice For Physical/Mental Examinations
- Model Forms (For all devices)
- Extensive Annotated Forms
- Comprehensive and Extensive Form Interrogatories
- Extensive Checklists
- A List of Every Possible Defense and Opposition to Discovery
- Sample Motion Arguments
- Sample Deposition Questioning
- Mini-Crash Courses in Evidence
Most lawsuits are engulfed in quarrelsome discovery fights. Coercion and
confrontation are often necessary to obtain evidence on the hotly-contested
issues. To help you win more of these important discovery skirmishes, Ashley
Lipson's Guerrilla Discovery offers dozens of clever strategies, novel arguments,
direct answers, cautionary instructions, helpful timelines, tactically-annotated
rules, and over one hundred innovative forms that will help you:
Capture evidence establishing your claims and defenses
Secure admissions
Settle issues and disputes
Impeach the opposition and its witnesses
Uncover what the opposition is hiding
Learn what the opposition has on you
Handle defiant deponents and uncooperative attorneys
Control the complexities of e-discovery
Price $99
James Publishing: (714) 755-5450
Purchase or obtain more information from James Publishing.
Computer and Video Game Law: Cases, Statutes,
Forms, Problems and Materials
By Ashley Saunders Lipson and
Robert D. Brain
Casebound: $85
Carolina Academic Press: (919) 489-7486
Teacher's Manual Available

Fun and games have become serious business as evidenced by the rapidly expanding,
multi-billion dollar, global computer and video game industry. The relatively new entertainment
medium has been growing exponentially and so, too, have its legal difficulties. This new
casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon,
including: Product History and Development, Intellectual Property, Commercial Exploitation,
and Regulation. The cases guide the reader down a colorful path of disputes involving such
familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong,
Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong,
Pete Rose Baseball, and Doom. The casebook is suitable as a primary text for both classes and
seminars.
"What this book is and what this book isn't both matter. Computer
and Video Game Law is not a collection of regurgitation in which
authors explain the minutia of a few big cases to people with a
cursory interest. It is a compendium of cases, and an excellent
compendium at that. It has big cases with big names like Nintendo
and Sony battling over trademarks and copyrights. It has small
cases such as the one in which a martial artist sued over the use of
his image in a best selling game. I wish this book had existed when
I wrote my book on the history of video games. I spent hundreds of
dollars doing the research for my chapter on video game trials and
acquired not even a third of the case material contained in this
book."
-- Steven L. Kent, Game Historian, Author of The Ultimate
History of Video Games
Purchase or obtain more information from Carolina.

Mathematics, Physics and Finance for Lawyers
By Ashley Saunders Lipson
Casebound: $85
Carolina Academic Press: (919) 489-7486
As the first pedagogical casebook combining the subjects of Mathematics,
Physics, Finance and Law, this treatise is predicated on the notion that lawyers are
ill-prepared to face a world dominated by numbers and the people who know how
to distort and misrepresent them. The title of the book can be deceiving,
particularly because it is designed to avoid the tedious topics and
calculations which would typically fall under its headings. Moreover, the book is
designed to take an important trio of crucial topics and spoon feed them to the
people who need them the most but like them least -- law students.
Many jokingly state that they became law students because they couldn't handle
numbers. A rude awakening, however, soon confronts them in practice, where
numbers are the primary focus of their careers. Nearly every chapter of this book
provides information that all lawyers must possess; some of the information is
indispensable. We live in a scientific world, a digital world --
one that is ruled by numbers, equations, formulas and statistics.
The topics may seem complex, but the explanations are
elementary and, at times, entertaining.
Purchase or obtain more information from Carolina.
Art of Advocacy: Demonstrative Evidence
By Ashley Saunders Lipson
Publisher: Matthew Bender & Co., Times Mirror Books (currently LexisNexis).
Intended to serve as the single most comprehensive volume on the subject of Demonstrative Evidence, the treatise contains extensive annotations; it also presents sample authentication procedures, testimony, illustrations, charts, diagrams, checklists and practical information with respect to the acquisition, transportation, admissibility and use of Demonstrative Evidence. In addition, the text contains evidentiary arguments and counter-arguments to assist both proponents and opponents.
$376.00
1-888-AT-LEXIS
Purchase or obtain more information from LexisNexis.
Art of Advocacy: Documentary Evidence
By Ashley Saunders Lipson
Publisher: Matthew Bender & Co., Times Mirror Books.
This is a lengthy, annually supplemented treatise intended to serve as a detailed, comprehensive reference to help practitioners accumulate, assemble, store, and determine the admissibility requirements for documentary evidence.
$372.00
1-888-AT-LEXIS
Purchase or obtain more information from LexisNexis.